Наследие. Часть I. (2020) Painting by Pranna

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The world is conventionally divided into what was and what will be. The moment now - that is, what each of us experiences every specific minute of time - is elusive and is a connecting link in the organization of our life. Sometimes it seems that, like the simplest division of life into black and white, the world also necessarily cuts off the past,[...]
The world is conventionally divided into what was and what will be. The moment now - that is, what each of us experiences every specific minute of time - is elusive and is a connecting link in the organization of our life. Sometimes it seems that, like the simplest division of life into black and white, the world also necessarily cuts off the past, leaving in it everything that once happened or was once produced, and from a fixed point of view is directed into the future ... This approach is very simple, it allows us to talk about the uniqueness and originality of objects produced by a person in the moment now. But the truth is that before creating something, a person must determine what meaning his work will have in the future. Marcel Duchamp influenced the emergence of Dadaism and Surrealism, his work changed people's ideas about minimalism and pop art. Thanks to him, the art world learned: an object for a work of art can not only be created, but also chosen, while you can choose anywhere. And this is his legacy. The legacy of modern computer technologies lies in the development of a person's ability to assimilate and process information arrays about the world and oneself in this world. In this regard, it becomes necessary and a laurel wreath as a symbol of vanity and narcissism of a modern person. This work is a continuation of the work "Child of Humanity" and encourages us to think about what we, as representatives of humanity, are doing and what consequences our actions will have in the future.

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PRANNA is an artist who works in anthropomorphic cyber-realism style (technique). In the spotlight of her art is a person who has entered to the space of digital reality, the borders of which have not yet been[...]

PRANNA is an artist who works in anthropomorphic cyber-realism style (technique). In the spotlight of her art is a person who has entered to the space of digital reality, the borders of which have not yet been fully explored. PRANNA is attempting to do this by creating paintings and sculptures from recycled plastic.

PRANNA is the founder of a new style - parametric symbolography, in which through the symbols embedded in the cultural-historical code, the role of human in the digital world of accelerated information flows and the principles of the self-determination in the 21st century are explored.

“Who are we today? Where are we going?" - perhaps these simple and at the same time extremely complex questions PRANNA asks the world in which each of us literally grows together with our smartphone, and virtual reality has penetrated into every cell of our bodies. However, the artist does not oppose the "digitalization" of modern homo ludens - the "person playing", as defined by Johan Huizing. The philosopher believed that the game moves a person forward, helping to construct and adapt an ever-changing world - PRANNA adheres to the same idea. The motive of the game with a new conditional (that is how virtualis is translated from Latin) field is one of the main in her work.

The artist is engaged in the creation of paintings and sculptures in the author's technique, as well as multimedia and digital installations. Her video works were presented at the Cannes Lions festival and awarded by members of the international jury. PRANNA exhibits can be seen in the exposition of the Tretyakov Gallery and other state museums, as well as in private collections around the world.

Art objects made from recycled plastic are the result of an analysis of the cultural codes of the present and future. 

Thus, PRANNA in Her search not only refers to the traditions of the past, but also helps to build a future in which ecologically damaging plastic turns out to be both a material and a symbol of the consequences of human presence in the new world, transforming into real examples of artistic culture.

                                       

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