Наследие. Часть I. (2020) Pittura da Pranna
Non in vendita
Venduto da Pranna
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Opera d'arte originale (One Of A Kind)
Pittura,
Encausti
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Aerografo
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Cera
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Spray
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Plastica
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Resina
su Metallo
- Dimensioni Altezza 55,1in, Larghezza 55,1in
- Incorniciatura Questa opera d'arte non è incorniciata
- Categorie Quadri a partire da 20.000 USD Astratta
Марсель Дюшан повлиял на возникновение дадаизма и сюрреализма, его творчество изменило представления людей о минимализме и поп-арте. Благодаря ему арт-мир усвоил: объект для произведения искусства можно не только создавать, но и выбирать, при том выбирать можно где угодно. И это его наследие. Наследие современных компьютерных технологий заключено в развитии способности человека к усвоению и переработке массивов информации о мире и самом себе в этом мире. В связи с этим становится необходимым и лавровый венок как символ тщеславия и самолюбования современного человека.
Данная работа является продолжением работы «Дитя человечества» и призывает нас задуматься о том, что мы как представители человечества делаем и какие последствия наши действия будут иметь в будущем.
Temi correlati
PRANNA is an artist who works in anthropomorphic cyber-realism style (technique). In the spotlight of her art is a person who has entered to the space of digital reality, the borders of which have not yet been fully explored. PRANNA is attempting to do this by creating paintings and sculptures from recycled plastic.
PRANNA is the founder of a new style - parametric symbolography, in which through the symbols embedded in the cultural-historical code, the role of human in the digital world of accelerated information flows and the principles of the self-determination in the 21st century are explored.
“Who are we today? Where are we going?" - perhaps these simple and at the same time extremely complex questions PRANNA asks the world in which each of us literally grows together with our smartphone, and virtual reality has penetrated into every cell of our bodies. However, the artist does not oppose the "digitalization" of modern homo ludens - the "person playing", as defined by Johan Huizing. The philosopher believed that the game moves a person forward, helping to construct and adapt an ever-changing world - PRANNA adheres to the same idea. The motive of the game with a new conditional (that is how virtualis is translated from Latin) field is one of the main in her work.
The artist is engaged in the creation of paintings and sculptures in the author's technique, as well as multimedia and digital installations. Her video works were presented at the Cannes Lions festival and awarded by members of the international jury. PRANNA exhibits can be seen in the exposition of the Tretyakov Gallery and other state museums, as well as in private collections around the world.
Art objects made from recycled plastic are the result of an analysis of the cultural codes of the present and future.
Thus, PRANNA in Her search not only refers to the traditions of the past, but also helps to build a future in which ecologically damaging plastic turns out to be both a material and a symbol of the consequences of human presence in the new world, transforming into real examples of artistic culture.
- Nazionalità: RUSSIA
- Data di nascita : 1989
- Domini artistici:
- Gruppi: Artisti Russi Contemporanei