System Guide Dragon (2023) 绘画 由 Арнольд Медичи
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艺术图片银行-
原创艺术品 (One Of A Kind)
绘画,
丙烯
在帆布上
- 外形尺寸 高度 31.5in, 宽度 23.6in
- 艺术品状况 艺术品完好无损
- 是否含画框 此作品未装裱
- 分类 画作 低于US$1,000 精神艺术 神秘主义
System guides are internal service persons for creatures with developed consciousness, ordering and controlling the mechanisms of thinking.
Gudelfossa - Female Dragon. She is depicted on a rocky platform. In front of her is a source of water and a dark forest. Somewhere nearby there is a cave in which the Dragoness rests and sleeps. Gudelfossa's appearance is quite ferocious, which indicates the great importance of the protective function that it can carry. Gudelfossa is also associated with both offensive and healing functions. A certain range of work of a system guide is associated with the parameters of consciousness and the parameters of space.
Gudelfoss is covered in thick armored hide. A ridge of bone plates stretches along the entire spine. The Dragoness has a horn on her head. Paws with long and sharp claws. Her teeth are sharp, and her grip is simply iron.
The system guide opens the doors to the secrets of beauty, treasures, health and wisdom. She establishes a connection with the Dragon civilization. With its help, you can use Dragon service guides, access the Dragon database, Dragon expert systems, catalogs of videos and static images of Dragons.
At any moment, Gudelfossa is ready to listen carefully to her owner and fulfill his wishes. She can also initiate contact with the owner on the parameters of safety, healing, life situations and development.
The painting also depicts the four hidden runes of the Dragons (according to the Master’s table) – Yuthura (Rune of Fire of Dragons), Anai (Rune of the Communication Channel), Taknut (Rune of Inclusion of Consciousness), Simra (Rune of the Dragon Base).
The picture helps to create a setting (position of the assemblage point) that initiates contact with the Dragon race and the use of the Dragon Base - healing of Dragons, working with Dragon artifacts, Dragon alchemy, the principle of developing the consciousness of Dragons and controlling the surrounding world, means of defense and attack used by Dragons.
相关主题
I studied at art school in St. Petersburg (Russia), 1973-1983. Then he studied at the institute - St. Petersburg Art and Industry Academy. A.L. Stieglitz (Leningrad Higher Art and Industrial School named after V.I. Mukhina), the specialty I received was an artist in monumental and decorative painting, 1986-1991; I also have a scientific specialty - candidate of cultural studies, Moscow State University, 1999, for the last 13 years I have been studying and developing at the school of the Atlantis Technological Association, specializing in the magic of Wizards, specializing in the creation of artifacts and objects that have a biotechnological impact.
Work experience: teaching - St. Petersburg State Academy of Arts and Industry named after. A.L. Stieglitz, St. Petersburg State University of Technology and Design and other universities, Commandery “Kailas” TA “Atlantis”; practical – participation in group and personal exhibitions, book illustration, interior design projects; creation of artifacts.
The functionality of the created artifacts: protective, impact, therapeutic general and targeted purposes, aimed at solving situations in society, aimed at creating well-being in the family, aimed at acquiring wealth and accumulating treasures, aimed at changing the parameters of consciousness, aimed at changing the parameters of the external world.
I produce a full cycle of creating artifacts, including material media from various materials: paintings, mandalas, graphic drawings - oil, tempera, acrylic, watercolor, Chinese ink, computer vector and raster graphics; figurines made of clay, wood, polymer materials, talismans, both for wearing on oneself and for installation in a room, car, etc. - rings, bracelets, pendants, coins, medals, figurines, bowls, candlesticks, knives, watches, art magnets.
Participation in the activities of the Technological Association "Atlantis": creation of locations in the game project "World of Atlantis" (the largest project of the Association), creation of locations in the project "Temples".